﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WorldSource.Entities
{
    public class Zombie : GameObject
    {
        public Zombie(Game game, Texture2D texture)
            : base(game, texture)
        {
        }
    }
}
